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All the enemies fire at you the instant they appear on screen, and bosses shoot so many projectiles that there’s no hope of shooting them all down. You’d expect a game of this pedigree to be a quarter muncher, and your health bar is more of a general indicator of how long you get to play the game before it wants another credit. After the second level, you can also choose from one of three missions in any order, although you have to clear them all to reach the final level. The game gives the illusion of branching paths, but a lot of them aren’t much more than a detour that puts you back on the main path, after making you kill a few dozen more soldiers than usual. While your gun and your CDs can be temporarily powered up, (turning them into laserdiscs, of course) there’s not much to lessen the growing monotony of the game besides its wackiness. And you’re going to need them by the hundreds to have any chance of taking down the bosses, too, since the game makes you destroy every single part of them before they’ll actually die.Īside from that, though, there’s not much weapon variety at all. While in most other games like this, it would have you fire missiles or something along those lines, in this game you fire CDs out of your gun like buzzsaws. Aside from your standard rapid-fire stream of bullets, there’s also a separate button.
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This isn’t like Lethal Enforcers where the enemies will give you a second or two before they fire, instead they’ll just start blasting at you the second they appear on screen. If you play this game emulated, however, the best choice will probably be using a mouse, since that’ll offer you better accuracy.Įach level basically involves generally wandering forward on rails, shooting at every enemy that pops up on screen before they take too much energy from you. Instead of a regular lightgun, the game uses a mounted machine gun that controls a crosshair on screen.
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The actual game itself is pretty much one long string of holding down the fire button and mowing down hundreds of identical soldiers. On the other hand, however, all the digitized sprites are dressed in brightly colored outfits, and the second level is about flying a helicopter through the city, so you can ditch it and drive in Aerosmith’s car instead. It’s hard to tell if the game actually wants to be taken seriously or not, with its message of “Music is the weapon” and dystopian setting.
Lethal enforcers snes without light guns full#
Revolution X is full of great mid-’90s cheese, and that’s what makes the whole thing more than just a repetitive lightgun shooter. Are you a bad enough dude to rescue Aerosmith? Good thing you brought your machine guns to the concert! Basically, the miniscule plot amounts to this: Aerosmith has been kidnapped by stormtroopers on rollerskates. You and up to two other players are on your way to the club to watch Aerosmith play when the New Order Nation assaults the club and kidnaps Aerosmith. In a dystopian future where Aerosmith is still relevant, a British dominatrix/schoolteacher and her army of men in gas masks have somehow taken over the entire world. In 1994, however, Midway released a light gun game that, without the license, would have basically been a spiritual sequel to their classic Terminator 2 arcade game. Before the days of Rock Band and Guitar Hero, all there really was were the arcade and Atari 2600 games based on Journey, along with Michael Jackson’s Moonwalker. Games based on musicians, at least the ones on our shores, have always been pretty uncommon.